Jul
02
2009
0

Yet another small lifeform outsmarting us every minute

From the BBC:

We think we have big, sophisticated cities.

We are proud of our ability to organize and accomplish common goals.

Meanwhile, a single mega-colony of ants has colonised much of the world, scientists have discovered.

Argentine ants living in vast numbers across Europe, the US and Japan belong to the same inter-related colony, and will refuse to fight one another.

The colony may be the largest of its type ever known for any insect species, and could rival humans in the scale of its world domination.

What’s more, people are unwittingly helping the mega-colony stick together.

Argentine ants (Linepithema humile) were once native to South America. But people have unintentionally introduced the ants to all continents except Antarctica.

These introduced Argentine ants are renowned for forming large colonies, and for becoming a significant pest, attacking native animals and crops.

In Europe, one vast colony of Argentine ants is thought to stretch for 6,000km (3,700 miles) along the Mediterranean coast, while another in the US, known as the “Californian large”, extends over 900km (560 miles) along the coast of California. A third huge colony exists on the west coast of Japan.

Something about this is very reassuring.

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Jul
01
2009
0

Metaplace: Embed Virtual Worlds

From Wikipedia:

Metaplace provides user-generated virtual worlds. As Metaplace is browser based, worlds made with Metaplace can connect to each other through hyperlinks. Every object in Metaplace has a unique URL. This character of Metaplace allows advanced users to use these URLs in setting up and reading RSS feeds, set up ad services within worlds, and access and show content from the web within their worlds. According to founder Raph Koster, Metaplace seeks to “make online world elements… part of the standard code which drives the web”

Metaplace uses a Lua variant called Metascript. Metaplace users can use Metascript to add functionality to any object in their world. These functionalities can be included in Animals and pets, doors, enemies with the ability to fight and attack, puzzles and games, artsy effects, vehicles.

Metaplace is currently in open beta testing and has created some nifty tools to embed these virtual worlds most anywhere, such as the demo I’ve been playing with below:


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Jun
29
2009
0

Ordinary Affects

Ordinary Affects is an exercise, not a fact. I like this very much.

Ordinary Affects is a singular argument for attention to the affective dimensions of everyday life and the potential that animates the ordinary. Known for her focus on the poetics and politics of language and landscape, the anthropologist Kathleen Stewart ponders how ordinary impacts create the subject as a capacity to affect and be affected. In a series of brief vignettes combining storytelling, close ethnographic detail, and critical analysis, Stewart relates the intensities and banalities of common experiences and strange encounters, half-spied scenes and the lingering resonance of passing events. While most of the instances rendered are from Stewart’s own life, she writes in the third person in order to reflect on how intimate experiences of emotion, the body, other people, and time inextricably link us to the outside world.

Stewart refrains from positing an overarching system—whether it’s called globalization or neoliberalism or capitalism—to describe the ways that economic, political, and social forces shape individual lives. Instead, she begins with the disparate, fragmented, and seemingly inconsequential experiences of everyday life to bring attention to the ordinary as an integral site of cultural politics. Ordinary affect, she insists, is registered in its particularities, yet it connects people and creates common experiences that shape public feeling. Through this anecdotal history—one that poetically ponders the extremes of the ordinary and portrays the dense network of social and personal connections that constitute a life—Stewart asserts the necessity of attending to the fleeting and changeable aspects of existence in order to recognize the complex personal and social dynamics of the political world.

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Jun
28
2009
0

Harvey Milk : Human Rights Champion

From Wikipedia:

Harvey Bernard Milk (May 22, 1930 – November 27, 1978) was an American politician and the first openly gay man to be elected to public office in California, as a member of the San Francisco Board of Supervisors. Politics and gay activism were not Milk’s early interests; he did not feel the need to be open about his homosexuality or participate in civic matters until around age 40, after his experiences in the counterculture of the 1960s.

Milk moved from New York City to settle in San Francisco in 1972 amid a migration of gay men moving to the Castro District in the 1970s. He took advantage of the growing political and economic power of the neighborhood to promote his interests, and ran unsuccessfully for political office three times. His theatrical campaigns earned him increasing popularity, and Milk won a seat as a city supervisor in 1977, a result of the broader social changes the city was experiencing.

Milk served 11 months in office and was responsible for passing a stringent gay rights ordinance for the city. On November 27, 1978, Milk and Mayor George Moscone were assassinated by Dan White, another city supervisor who had recently resigned but wanted his job back. Conflicts between liberal trends that were responsible for Milk’s election and conservative resistance to those changes were evident in events following the assassinations.

Harvey Milk advocated for the fair treatment of all people, consistent with the beliefs of religious peoples such as Christians, Catholics, Jews, Mormons, or anyone else who loves the US for what it originally set out to do: allow its citizens the right to practice and believe how they wish - treat others the way they’d want to be treated - to live and let live regardless of our differences. It is those differences that make this culture a rich one, unrivaled in its depth.

For that, we owe Harvey Milk a respectful nod for helping us to keep this ship of fools off the rocks of prejudice, discrimination and hate even if for just a bit longer.

Cheers to you, Harvey. And thank you.

If you haven’t yet seen Sean Penn’s brilliant film, Milk, it is beautifully done:

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Jun
27
2009
0

Walks the walk: Jim Rossignol

Jim RossignolJim Rossignol is an interesting fellow, particularly in the context that he writes in a unique way about gaming and its influence on culture. Not to mention, the trajectory and contrast of his own story against what he writes makes him an authentic source IMO.

I am anticipating the arrival of his book, This Gaming Life: Travels in Three Cities published by the University of Michigan Press.

Amazon’s product description reads like this:

“In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game.

It was the best thing that ever happened to me.”

So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist.

Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives.

Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences.

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